Tomer NormanFull stack engineer

I build web apps, games, and tools for creators.

Currently building healthcare software at Sheba Medical Center. Outside work, I build graphics tools and games.

01 / Projects

Selected work

All 17 projects
Lighting VTT displaying a sample dungeon map with circular and directional lights revealing areas through the fog of war.

Engine

A virtual tabletop that brings D&D maps to life with dynamic lighting and fog of war.

Custom raycasting and WebGL rendering for light, shadows, and reflections.

  • React
  • Pixi.js
  • WebGL
Unfurl showing the Lorcan sample dialogue as a branching graph, with connected story nodes and a project sidebar.

Desktop Tool

A visual dialogue editor that turns branching stories into game-ready data.

Import Twine and Markdown, edit the story graph, and export structured JSON.

  • Electron
  • React
  • React Flow

02 / Experience

Where I’ve
put it to work.

Healthcare software, product teams, and frontend systems.

Building Photon, a clinical decision-support and patient-charting platform for hospital teams, with frontend architecture and desktop integration tooling.

  • Led the React 19 and Tailwind CSS v4 upgrade across Photon’s frontend platform.
  • Built an anesthesia dashboard with custom vitals charts and Hebrew support.
  • Shipped surgical workflows for blood products, implants, and consultations.
More details

Joined in 2025 as a frontend-oriented Full Stack Developer and was promoted to Tech Lead in July 2026. Building Photon—a clinical decision-support and patient-charting platform for hospital workflows on the Cortechs team. Own substantial frontend surface across a Module Federation micro-frontend architecture, plus desktop integration tooling for Citrix hospital environments.

  • Led React 19 + Tailwind CSS v4 + shadcn/ui platform upgrade across Photon host and Module Federation remotes
  • Designed and shipped anesthesia monitoring dashboard with custom SVG vitals charting and Hebrew i18n for surgical workflows
  • Built surgeries module features (blood products, electronic implants, consiliums) with accordion tables and episode-aware filtering
  • Migrated 50+ API endpoints from form-data to JSON, improving type safety and axios interceptor consistency
  • Solo-migrated photon-widget desktop bridge from legacy JavaScript to TypeScript + Vite
  • React
  • TypeScript
  • Vite
  • Tailwind CSS
  • shadcn/ui
  • Module Federation
  • TanStack Query
  • i18next
  • ApexCharts

03 / About

An engineer.
A game developer.

I build software for people to use every day. At Sheba Medical Center, that means healthcare applications, frontend architecture, and tools that fit hospital workflows. Previously, I shipped features at Gong.io and WaveClear and led a development team in the IDF.

Game development is where I learned to care about how software feels. I bring that attention to my web work, and spend my own time building dialogue editors, virtual tabletops, and games.

  • Dungeons & Dragons
  • Video Games
  • Game Dev Tools
  • Cooking

Tools I work with

  • React
  • TypeScript
  • Node.js
  • PostgreSQL
  • Electron
  • WebGL
Full tech stack

Frontend

  • React
  • TypeScript
  • JavaScript
  • Next.js
  • Tailwind CSS
  • CSS
  • Redux
  • Zustand
  • Vue
  • React Query
  • Vite

Backend

  • TypeScript
  • Express
  • Go
  • Lua
  • Elixir
  • Node.js
  • Python
  • PostgreSQL
  • MongoDB
  • .NET

Tools & Platform

  • Electron
  • Git
  • Azure
  • AWS
  • Docker
  • Supabase
  • Firebase
  • Clerk Auth
  • Convex DB

Specialties

  • Overwolf Apps
  • shadcn/ui
  • MUI
  • Game Dev Tools
  • WebSockets
  • SVG Charts (visx, apexcharts)

04 / Contact

Let’s build something.

Have a role, a project, or an idea you’d like to talk about? Get in touch.

Send a Message
I'll get back to you as soon as possible